Projectile motion (3.1.3)
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A projectile is any object that is launched with an initial velocity and then moves solely under the influence of gravity in a uniform gravitational field. In the context of projectile motion, no other forces act on a projectile, such as thrust or air resistance.

In projectile motion, horizontal and vertical velocity components can be considered independently:
- The horizontal velocity of a projectile remains constant throughout its flight, as there is no horizontal acceleration (assuming air resistance is negligible).
- The vertical velocity changes over time due to the acceleration caused by gravity.
The independent components combine to form a parabolic trajectory characteristic of projectile motion.
For a projectile launched at an angle, it is useful to resolve its velocity into horizontal and vertical components using trigonometry.

For a projectile launched with an initial velocity at an angle to the horizontal:
- the horizontal component of velocity is
- the vertical component of velocity is .
The initial vertical velocity of a projectile – equal to – determines the maximum height reached and the time of flight.
The initial horizontal velocity – equal to – affects the horizontal range (how far the projectile travels).

Question walkthrough
Resolving Velocity into Horizontal and Vertical Components
Resolve a projectile's initial velocity into horizontal and vertical components using trigonometry.
Key terms in projectile motion:
- Time of flight : This is the total time a projectile remains in the air, from the moment it’s launched until it hits the ground. The time of flight is determined solely by the initial vertical velocity.
- Maximum height : The maximum height is the highest point the projectile reaches, where its vertical velocity momentarily becomes zero before it starts descending. The maximum height is determined by the initial vertical velocity.
- Range : The range is the horizontal distance the projectile travels from the launch point until it lands. The range depends on the initial horizontal velocity and the time of flight.

Three common scenarios in projectile motion:
- Vertical projection: The projectile is launched straight up, so there is no horizontal motion. Gravity directly opposes the vertical motion, slowing the projectile until it reaches its highest point, then pulling it back down.
- Horizontal projection: The projectile is launched horizontally with no initial vertical velocity from an initial height above the ground. Its vertical motion begins only because gravity pulls it downward.
- Projection at an angle: The most common scenario, where the initial velocity has both horizontal and vertical components. In this case, the velocity can be resolved into separate horizontal and vertical components, with gravity affecting only the vertical component.
Useful equations for a projectile with an initial velocity , at an angle , include:

These equations are valid only for a projectile that returns to its initial launch height upon landing.
Question walkthrough
Time of Flight for Same-Height Projectile Launch
Calculate the total time of flight for a projectile launched and landing at the same height.
Question walkthrough
Maximum Height of a Projectile at an Angle
Calculate the maximum height reached by a projectile launched at an angle, using its vertical component of velocity.
Question walkthrough
Time of Flight from Projectile Range
Work backward from a projectile's range and launch angle to find its initial speed and total time of flight.
Learn how the vertical and horizontal components of velocity change (or don’t change) in projectile motion.
Apply trigonometry correctly to resolve the horizontal and vertical components of an object’s trajectory in projectile motion.
SOH CAH TOA is a helpful mnemonic to remember the trigonometric ratios for right triangles:
- ,
- ,
- .
Question walkthrough
Time, Height and Range for an Elevated Launch
Calculate the time of flight, maximum height, and horizontal range for a projectile launched at an angle from an elevated platform.












