Scalars, vectors and projectile motion (Topic 2B)
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Scalar quantities have magnitude but no direction.

An example of a scalar quantity is mass. The average mass of a human is which is just a number and has no direction.
Vector quantities have both magnitude and direction.

An example of a vector quantity is force. A person of mass standing on the surface of Earth feels a force due to their weight with magnitude (where is the gravitational field strength) and direction pointing towards the Earth’s centre.
Scalar quantities with the same units can be added or subtracted from each other.
For example, two rulers placed end to end have a total length:
A vector can be represented visually by an arrow:
- The length of the arrow is proportional to the vector magnitude.
- The arrow points in the direction of the vector.
- A vector is usually written with an arrow above the letter:
- A vector can also be represented by an underlined letter:

The diagram above shows a force vector drawn on paper with squares:
- If the scale is then the force has a magnitude
- The direction of the arrow indicates that the force is directed to the right.
The diagram below shows the addition of two vectors and
- Vectors can be added by placing the arrows end to end, as shown below.
- The resultant vector can be found by drawing an arrow from the start of the first vector arrow to the end of the second arrow.

The diagram below shows the subtraction of two vectors from
- To subtract one vector from another, treat it as adding the negative: . This means reversing the direction of to get , then adding it to end-to-end.
- The resultant vector runs from the tail of the first vector to the tip of the reversed vector . It represents the difference between the two original vectors, both in magnitude and direction

The resultant of any two coplanar vectors can be determined by a scale drawing.
The addition of two coplanar displacement vectors is drawn in the example below:
- For a scale, the magnitude of the resultant vector can be measured by a ruler as
- The angle of the resultant vector to the horizontal is measured as

The magnitude of the resultant vector, can be found from Pythagoras’ theorem:
Where and are the magnitudes of the two perpendicular vectors.
The diagram below shows the vector addition of two perpendicular displacement vectors.

In the diagram above, and so:
Trigonometric relationships can be used to determine the direction of a resultant vector that is formed by two vectors and acting perpendicularly to one another.
For the diagram below, the angle, of the resultant vector to the horizontal can be found from:

In the diagram above is opposite the angle while is adjacent. Therefore, the angle can be calculated as follows:
It is useful to note that the magnitude and direction of any resultant vector can also be calculated for any coplanar vector using the cosine rule and the sine rule.
A vector can be resolved into its perpendicular components.
A force acting in the plane may be resolved into its and components. For a force with magnitude pointing at an angle to the X axis:
- The horizontal component magnitude is
- The vertical component magnitude is

There are many contexts where resolving a vector into its perpendicular components is useful, often when an object is constrained to move in one direction or when only one direction of the vector is relevant:
- An example of this is in foot races, the wind velocity component parallel to the track must be calculated to determine the headwind or tailwind during a race.
- Another example of this is projectile motion, in which an object is acted on by gravity so that its horizontal velocity component remains the same (ignoring air resistance) but its vertical velocity component varies.
A projectile is any object that is launched with an initial velocity and then moves solely under the influence of gravity in a uniform gravitational field. In the context of projectile motion, no other forces act on a projectile, such as thrust or air resistance.

In projectile motion, horizontal and vertical velocity components can be considered independently:
- The horizontal velocity of a projectile remains constant throughout its flight, as there is no horizontal acceleration (assuming air resistance is negligible).
- The vertical velocity changes over time due to the acceleration caused by gravity.
The independent components combine to form a parabolic trajectory characteristic of projectile motion.
For a projectile launched at an angle, it is useful to resolve its velocity into horizontal and vertical components using trigonometry.

For a projectile launched with an initial velocity at an angle to the horizontal:
- the horizontal component of velocity is
- the vertical component of velocity is .
The initial vertical velocity of a projectile – equal to – determines the maximum height reached and the time of flight.
The initial horizontal velocity – equal to – affects the horizontal range (how far the projectile travels).

Question walkthrough
Resolving Velocity into Horizontal and Vertical Components
Resolve a projectile's initial velocity into horizontal and vertical components using trigonometry.
Key terms in projectile motion:
- Time of flight : This is the total time a projectile remains in the air, from the moment it’s launched until it hits the ground. The time of flight is determined solely by the initial vertical velocity.
- Maximum height : The maximum height is the highest point the projectile reaches, where its vertical velocity momentarily becomes zero before it starts descending. The maximum height is determined by the initial vertical velocity.
- Range : The range is the horizontal distance the projectile travels from the launch point until it lands. The range depends on the initial horizontal velocity and the time of flight.

Three common scenarios in projectile motion:
- Vertical projection: The projectile is launched straight up, so there is no horizontal motion. Gravity directly opposes the vertical motion, slowing the projectile until it reaches its highest point, then pulling it back down.
- Horizontal projection: The projectile is launched horizontally with no initial vertical velocity from an initial height above the ground. Its vertical motion begins only because gravity pulls it downward.
- Projection at an angle: The most common scenario, where the initial velocity has both horizontal and vertical components. In this case, the velocity can be resolved into separate horizontal and vertical components, with gravity affecting only the vertical component.
Useful equations for a projectile with an initial velocity , at an angle , include:

These equations are valid only for a projectile that returns to its initial launch height upon landing.
Question walkthrough
Time of Flight for Same-Height Projectile Launch
Calculate the total time of flight for a projectile launched and landing at the same height.
Question walkthrough
Maximum Height of a Projectile at an Angle
Calculate the maximum height reached by a projectile launched at an angle, using its vertical component of velocity.
Question walkthrough
Time of Flight from Projectile Range
Work backward from a projectile's range and launch angle to find its initial speed and total time of flight.
Learn how the vertical and horizontal components of velocity change (or don’t change) in projectile motion.
Apply trigonometry correctly to resolve the horizontal and vertical components of an object’s trajectory in projectile motion.
SOH CAH TOA is a helpful mnemonic to remember the trigonometric ratios for right triangles:
- ,
- ,
- .
Question walkthrough
Time, Height and Range for an Elevated Launch
Calculate the time of flight, maximum height, and horizontal range for a projectile launched at an angle from an elevated platform.





















